diff -abBdpuNPr --exclude='*.svn' irrlicht-svn-ss/trunk/include/ITexture.h Irrlicht_starsonata/include/ITexture.h --- irrlicht-svn-ss/trunk/include/ITexture.h 2007-07-26 02:11:22.000000000 +0200 +++ Irrlicht_starsonata/include/ITexture.h 2008-05-07 18:18:52.000000000 +0200 @@ -101,7 +106,6 @@ public: //! constructor ITexture(const c8* name) : Name(name) { - Name.make_lower(); } //! destructor diff -abBdpuNPr --exclude='*.svn' irrlicht-svn-ss/trunk/source/Irrlicht/CGUIEnvironment.cpp Irrlicht_starsonata/source/Irrlicht/CGUIEnvironment.cpp --- irrlicht-svn-ss/trunk/source/Irrlicht/CGUIEnvironment.cpp 2007-07-26 02:11:08.000000000 +0200 +++ Irrlicht_starsonata/source/Irrlicht/CGUIEnvironment.cpp 2008-08-15 15:50:21.000000000 +0200 @@ -1265,5 +1579,4 @@ IGUIFont* CGUIEnvironment::getFont(const f.Filename = filename; - f.Filename.make_lower(); s32 index = Fonts.binary_search(f); @@ -1369,8 +1691,6 @@ IGUISpriteBank* CGUIEnvironment::getSpri else b.Filename = filename; - b.Filename.make_lower(); - s32 index = Banks.binary_search(b); if (index != -1) return Banks[index].Bank; diff -abBdpuNPr --exclude='*.svn' irrlicht-svn-ss/trunk/source/Irrlicht/CMeshCache.cpp Irrlicht_starsonata/source/Irrlicht/CMeshCache.cpp --- irrlicht-svn-ss/trunk/source/Irrlicht/CMeshCache.cpp 2007-07-26 02:11:08.000000000 +0200 +++ Irrlicht_starsonata/source/Irrlicht/CMeshCache.cpp 2008-01-18 09:17:16.000000000 +0100 @@ -26,7 +26,6 @@ void CMeshCache::addMesh(const c8* filen MeshEntry e; e.Mesh = mesh; e.Name = filename; - e.Name.make_lower(); Meshes.push_back(e); } @@ -113,7 +112,6 @@ IAnimatedMesh* CMeshCache::getMeshByFile { MeshEntry e; e.Name = filename; - e.Name.make_lower(); s32 id = Meshes.binary_search(e); return (id != -1) ? Meshes[id].Mesh : 0; } diff -abBdpuNPr --exclude='*.svn' irrlicht-svn-ss/trunk/source/Irrlicht/CSceneManager.cpp Irrlicht_starsonata/source/Irrlicht/CSceneManager.cpp --- irrlicht-svn-ss/trunk/source/Irrlicht/CSceneManager.cpp 2007-07-26 02:11:08.000000000 +0200 +++ Irrlicht_starsonata/source/Irrlicht/CSceneManager.cpp 2008-01-18 09:19:16.000000000 +0100 @@ -200,7 +200,6 @@ IAnimatedMesh* CSceneManager::getMesh(co } core::stringc name = filename; - name.make_lower(); s32 count = MeshLoaderList.size(); for (s32 i=count-1; i>=0; --i) {